

Currently, I’ve added a config file for Blackguards which uses this feature.ĭownload GeDoSaTo 0.7 “Seishoujo Sacrifice” here, and I always appreciate any donations made here. Its goal is to allow everyone to enable postprocessing without affecting the UI and hudless screenshots for every game, simply by editing the config file, without coding a plugin or compiling GeDoSaTo.

I guess I will need to create a guide for the new pixel shader marker functionality in the generic plugin. Only use float BB if required (should improve AA/post performance on most games)Īdded ability to specify a “marker” pixel shader in the configuration, in order to apply AA/postprocessing before HUD rendering and capture hudless screenshotsĪdded ability to edit game profiles using the built-in editor (still need to be created externally) Store screenshots after AA/postprocessing, not before Improved handling of automatically generated z/stencil buffers (don’t duplicate, we don’t need an original-res depth buffer when downsampling) Screenshot fallback to full-size if hudless not availableįixed Z/stencil buffer format detection (fixes e.g. But there are lots of other improvements as well, see below.įixed Alt-tab crash when downsampling in fullscreen mode (!)Īdded IDirect3DSwapChain9 interception (fixes compatibility with some games, e.g. I’m very happy with this release, particularly since I managed to fix the alt-tabbing crash bug which has been in GeDoSaTo since day 1 (read more here). The first release after open-sourcing the project! There haven’t been any source contributions yet, but at least one person gave me some pointers to issues which need investigation. The next steps are writing some developer documentation and a ToDo list, and then getting the source up on GitHub. In the source screenshot for the image above you can see GeDoSaTo running with SMAA and postprocessing in Ys Origin. Here is a screenshot of the new GeDoSaToTool UI:Īnd here’s what the performance monitor looks like:
ESSENTIAL AA2 MODS CODE
Moved all Dark Souls 2 specific code to a Dark Souls 2 pluginĪdded generic plugin which supports AA and postprocessing in games without a game-specific pluginĪdded performance monitoring system (per-frame CPU and GPU timing)Īdded option for different types of SSAO blur (the softer and better performing one used pre-0.5, and a fixed version of the sharper one introduced in 0.5)Īdded Text viewer/editor component for readme viewing and editing setting files (has various text highlighting and autocompletion features)įixed black/whitelist handling in some circumstancesįixed tray icon persistence in case of errors

Large-scale internal rewrite introducing game-specific plugin system This time around it’s “Stranger Than Fiction” by Bad Religion. Also, since version numbers are dreadfully boring I’m adopting a new scheme whereby each release version will also have a name, and that name will be the name of an album I was listening to while working on it. There have been major changes under the hood, and I’m getting ready to release the source (and hopefully get bugfixes, improvements and plugins from lots of contributors).įirst things first, I’ve decided to call this release the first beta.
